Hoi4 medium spg. 398K subscribers in the hoi4 community.

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Hoi4 medium spg It lowers the overall cost. Reply reply Radical-Efilist • Sherman and t34 with larger calibres can destroy heavier tanks You can produce light SPG-s with medium howitzer for a bigger punch. You can create specialized divisions. The only major difference I can find is that when you make the change to Medium Artillery, it just lowers the hardness of the design by like 15%. Regular tanks with the howitzer cannons have better soft attack because SPG are 3 width. The 'add_equipment' or 'ae' command can be used with these codes . With no-doctrine 1940 tech, I'm playing with division designer to create this division by mixing light and medium tanks on a no-air nation: 6 Light SPG If you can make mediums or heavies you can make 40w, and they'll almost always crit/not be critted, but for lights 20w is viable enough (especially in singleplayer). The medium cannons are regular medium tank guns. If you don't have air control you can drop an SPG for 3x AAA. 0+ kmh to get bit more reliability. Shreds CAS like they're nothing. Or if you plan on fighting the Germans or Soviet’s, add some tank destroyers. One key focus of the game is the innovative and influential role of Medium SPG tanks are probably the best bang for your buck. Furthermore, tanks have a lot of soft attack. You need at least 30 org. You also should be using SPG’s. It's also kind of incredible how bad line artillery is compared to light SPG. To use actual numbers from the tanks/SPG, and again assuming mediums with no differences in the vehicles, tanks get 300% The primary effect of having the spgs is the IC savings. they borderline reduce overall soft attack and obviously reduce breakthrough and armor a ton. So, "when you have the chance" is end-game, when you've run out of manpower but still have IC to spare into upgrading No Step Back tank designer: your chassis must be set to: tank destroyer/SPG/SPAA category Base Game division designer: your tempelate must contain at least 1: tank destroyer/SPG/SPAA batallion The UI is a bit bugged so you might have to click the base game model first to make the modded ones appear EG a medium tank turret can use a light weapon or a medium weapon, but not a heavy weapon. ). 5% supply . It does cost less but also has worse defensive stats. Later I add well armored medium SpGs. I'm not saying this makes them good -- I don't typically build them. 365. If you want to not worry about enemy templates at all, just make Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. Get app Get the Division Template, SPA, Medium Tank, Flamethrower and Mech design from my last post. OP had to throw a ton of infantry in there just to keep it fighting. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. So the light SPG is still a major soft attack upgrade and costs half the production, so I don't worry about sticking a couple of them into a medium tank division I always go Heavy SPG; even when playing Nicaragua. They should look like an explosion, a bullet I saw that video, but I still think the game would consider that to be a medium cannon 2 since it was meant to be fitted to turreted medium tanks but it doesn't have the penetration of for example the panther's gun but is clearly meant as an upgrade to the 75mm. What you're missing with lights by late game is less so damage, but rather breakthrough. Members Online • R3TR0_K1D. You can use Heavy armement without having to use a fix superstructure (for example, use a heavy howitzer and still be a "battle tank" and not a SPG). The math didn't work out when comparing armor with pure infantry piercing from just antitank tech. You should r/hoi4 A chip A close button. 98 71 votes, 24 comments. 40 p/SAtk This is really important, medium spg has 2 times the soft attack of artillery for the same cost, while having only 2 width instead of 3 and gives armor and pentration and gives an extra slot for infantry. Log In / Sign Up; Advertise on If you have more production available there are better variants. Just going tanks will give you the strongest divisions you can have but you will have very few of them. Keep at least 2 infantry divisions (later replaced with mechanized) in the template, 4 if you didn't go Mobile doctrine. Heavy If you are considering vs. In terms of supply, using medium tanks/SPG, 0. Sports. The reason light tanks aren't very good is because their principle asset, speed, is limited by the speed of the motorized/mechanized infantry backup they'll need to be a useful fighting force My math is a little rusty, so excuse my low estimates on this: - There are roughly 40 Battalion types with 25 slots per Division. Then I add medium anti Air as well for Armor and aa With the 1940 medium chassis I start producing normal medium tanks and replace the light tanks gradually. You can go up to 30 width, but when Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. I see. Go to hoi4 r/hoi4. The light tanks give breakthrough and the SpGs soft attack and Armor. by simply changing the tank identifying tag you lose . 3). Without SPG, you are depending on your breakthrough and org stat to outlast the enemy on the offensive. 7 respectively. Reply reply Top 1% Rank by size . Get app Get the Reddit app Log In Log in to Reddit. medium spg are hot garbage in this game, replacing 3 tanks in a 13-7 with 2 spg to get a 10-7-2 gains about 2% soft attack but loses 20-30% hard attack as well as losing org, hp, defense, breakthrough, armor, piercing, hardness, and consuming more supply to boot. Most So I just recently got hoi4 and I've been playing as germany as a lot of people recommended me too. however, I have a hard time believing that the td have less hard attack and piercing than regular mt. Rule 5: As seen on the screenshots I have some Panzer II-s in stockpile, but for some reason I can't convert them into Light SPG II-s. Light Tanks spin off Amphibious Tanks in 1940 (requires Man the Guns DLC). And, at 60 Light Tanks per battalion vs. Light tanks as you suppose can be very realistically massed for a 37 war, unlike meaningful mediums IMO, so I’d stick to them. Giving it a casemate turret also let's you mount a gun a size larger (so mediums can mount heavy guns, lights mount mediums) so you can even add that in. You still want 600ish breakthrough on the template in order to be safe to always 12 6 infantry + 2 light SPG + 1MT. r/hoi4 A chip A Adding a SPG to it might make supply in remote regions a nightmare, because the 9/1 struggles with that already and then adding a SPG will make it worse. They have the advantage that you can put medium howitzers on light SPA and heavy howitzers on medium SPA. (Not necessarily in that order) That division should punch through just about anything the AI Mediums can be very effective, especially when supported with medium or light SPGs. 2 medium SPG battalions only cost 560 for the same 6 width. 3. 7, 33. So why would anyone ever design anything other than "medium tank" and just use the 'type' You can absolutely have 30-40 fully equipped, 40 width, medium tank divs based on your access to tungsten and factory count. Yours is with 70% a bit too low for my taste, I try to stay over 80% reliability. This lets you use one size higher. I used to love spamming my HT1's and tunring them into HSPG2's! The difference isn't always so drastic, and a more reasonable comparison is 30 soft attack from Artillery 2 and 50 from improved Medium SPG, but even an improvement of 60% is a pretty big deal. forts Cons: IC / stats ratio not as good as medium Requires a lot of chromium Slowest tank variant Worst terrain modifiers Slowest tank to get model for due to research, often your division count at war time is lower than for medium tanks First, tanks, as you say. Mechanized range from 440 to 670 IC per battalion, medium tanks only cost 600-700, which is not a huge amount more. I generally agree with you, especially on combat width, but there are problems. And its supply use was very high. With support Best Heavy Tank Design. Check the production cost vs the stats you want and consider how You can also convert those light tanks into SPG later to help the meds against infantry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Skip to main content. The next heavy tank (1941) has the highest soft attack compared to other tanks but still not enough to justify almost double the price of light and mediums and I am not even including the increased 379K subscribers in the hoi4 community. Each main branch has three techs. The medium tank role gives +15% breakthough, +0% soft attack, + 0% hard attack. Tanks like spg’s can be nice and IC efficient with their high armour and lots of soft attack. Reply reply Thinking_waffle • SPAA’s are good for anti-air I guess medium spg are the worst spg in the game. ADMIN MOD Is this an okay medium tank design? Question Archived post. Open menu You want breakthrough on medium with medium canons and possibly more armor. were you comparing unupgraded td vs max gun mt? Hi, I want to add some flavour to my next game by creating a division template with SPA, medium tanks and mechanized. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Premium Explore Gaming. Varenvel The Festive Dinosaur. blahmaster6k Airplane Guru. I never Medium tank divisions dont gain much benefit from having artillery, the medium tanks themselves are perfectly capable of generating their own attacks, they can actually end up with more attacks per width than their SPG variants. Light SPGs have insufficient armour to protect against piercing from infantry with tech upgrades, making them rather weak. The benefit of the tank designer is that it becomes possible to get Heavy SPG soft attack values on a medium chassis and dramatically reduce the production cost for a slight decrease Truly this part of hoi4 is according to irl. For tanks I do 24w 4/5/2 medium/mot/light spg. Regular tanks require 60 for lights and 50 for mediums. I also made an advanced medium self-propelled artillery piece (SPART) with a heavy howitzer A medium SPG battalion gets 35% more soft attack from the designation but takes up 50% more width, so it's 90% of a medium tank's soft attack per width. It's a small jump from light to medium, unless you're talking about light SPG on wheels or something. And that when comparing SPG to tanks on one on one basis. Open comment sort options. Best doctrines are mobile warfare or 331 votes, 81 comments. A lot of medium sized countries (hungary, romania, Poland etc. For tank template, I would recommend 10 motorized, 6 Medium tanks, and 4 SPG’s. As the leader of a nation, players must navigate a complex global landscape fraught with tension and uncertainty. In doing so you can reduce the overall cost for the bulk of your units, and throw everything into making the strongest armoured division possible. 2 for regular artillery. r/hoi4. You gain 2. Cannon" in 41 (25 soft attack, 20 hard attack, 90 piercing) but the next howtzer is in 42 "H. if you really want to reduce cost while maintaining soft attack use LSPG. They will always have more armor than a medium, which is not very useful against the AI, as the already struggle to pierce medium (even without making them have high armor). NFL NBA Megan Anderson Atlanta Hawks Tanks have breakthrough, which is a key stat to reduce combat losses on offense. Supply use: 7mar 2art = 0. 39 Badges. This division has very little hard attack, but putting on a real tank cannon will fix that. Therr isnt enlugh of an advantage in attacks to make up for what is lost. Medium Tank Tag. Sure you can mount a main tank with a howitzer but specifically calling it an SPG gives it better stats for its role (extra soft attack in this case). There are fewer SPG's in a single battalion in a division Do not ever make SPGs. 4 mediums + 5 mechanized + 1 SPG is a very strong division with a beefy up-gunned tank (think Panther/T-34-85) and SPG (think SU-122). It's extremely expensive but it melts everything it touches. 5. (3 combat width) In terms of your specific division— too many motorized artillery units. Medium Tank II an Maybe if you want to use SPG for infantry support and stack armor instead of trying to keep up with motorized divisions. I will take a look at which division is best for AI and MP games and compare the differenc. The savings are massive. 0 coins . I will mention there are a lot of different combat widths that people use, those are just the ones I personally like. Given that relatively poor gain for a SPG decreases breakthrough. Your division is horrible. (nsb DLC)Hoi4 Tips - The overwhelming power of Railway Guns:https://you So if you have medium and light tanks and wanted a 17/2 style, you could use 2 SPG, 1 light, 1 medium, and then the 5 mot, 5 cav, 5 infantry. 21% more supply use -20% hardness -40% break through and +1 combat width but you get +15% soft attack and 17% reliability At first i thought maybe because of the increased soft attack it'll make up for the combat width difference and did a bit of math and figured out that the tank tagged with SPG Medium tanks are the most cost effective and combat effective in a wider variery of situations compared to heavy tanks. Even for mediums. Battalion for battalion you need fewer heavies in a division than mediums. For instance, instead of using support AT, can you use a fixed superstructure light tank with mediums cannons to boost the piercing of an infantry division. 43/~6. SPG Tag. The division needs all 5 supports filled. In multiplayer, ok, it cannot be pierced, but the hard attack being so low makes it inferior to tanks that can’t even pierce it. 25 Duodecillion minimal Battalion templates. If you’re insistent on mediums Do like 6 medium SPG (18W) + 7 mechanized (14W) + 4 medium tank (8W). Looking for Light SPG division design advice. As an example, when a medium howitzer is mounted on a medium tank, it can either be assigned as a medium tank or a medium SPG. Reply reply mc_enthusiast • Sloped armor is kinda meme, if you need armor just stack a whole lot of armor and engine on a single tank destroyer/SPG or anything not medium tank, while every medium tanks just use riveted armor. Hey gamers, I need a good medium tank template for Germany, give me the best you got. I haven't had any problems using them against AI tanks and they have the best soft attack for that period in time ~1939 I haven't had any problems using them against AI tanks and they have the best soft attack for that period in time ~1939 SPG and SPAA are not good right now. In an inf heavy army, you could consider Pretty much. Light or Heavy SPG give much better value. 11km is kind of a weird number if you want cruiser style mediums instead of jack of all trade Sherman. Hearts of Iron IV (HOI4) is a captivating grand strategy video game developed by Paradox Interactive. 4. 67% soft attack, but lose 20% hard attack. Light SPG offers a big soft attack gain over light tanks; heavy SPG offers a big soft attack gain over heavy tanks; medium offers a small soft attack gain over medium tanks. Do not forget maintenance companies as otherwise it will lose steam quickly. If your hardness falls below 80% for a late game heavy division, for example, you will take too much scratch damage from infantry. If you actually designate a tank as an spg, it loses a bunch of breakthrough but gains soft attack from some tech and doctrines, so personal choice here between putting a high soft attack gun like the support gun or howitzer on a standard tank or making a true spg. 82 6mar 2art 1mtank = 0. Suggestion start making medium as soon as you have decent ones. For SPGs find a balance of soft attack speed reliability and IC cost, then make a divs (probably least 4) make them 40w with mot inf, try to get around 600 to 700 Soft attack, above 40 org if possible, avoid anything under 30 org. Obviously light tanks move faster but are less amored medium tanks are the mid between them and heavy tanks are slow and have armor. Given SPG have larger width then tanks, and you are trading 3 tanks for just 2 SPGs, increase in soft attack is marginal while loss of the breakthrough is huge. 4 mech/3 medium/2 medium spg will get farther per push. 5 meds, 1 mot arty, 4 mot and A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on) because those offer more speed and good breakthrough. It's garbage with a fast exploit tank (like a Cromwell) and light SPG (think Bison). For example, a medium tank and a medium tank destroyer. Log In / Sign Up; Advertise on 12/13 medium tanks with 7/8 motorized. #5. Toggle signature. If you are looking for a poor mans spg replacement General all purpose is 10 medium, 4 SPG, 4 motorized. Follow up with fast Gap Exploit units, like Motorized and Light Tanks divisions with high speed and Defense (since their job is to rush behind the enemy front, capture undefeated objectives like airfields or supply depots I have found the 4 3 1 1 motorized-medium-medium spg-medium tank destroyer is a good all purpose division. Heavies and Mediums have a need for hardness and armor. The real issue is OP doesn’t seem to have gotten a mobile warfare doctrines, which would give the tanks more org, which Medium Tanks are the best of both worlds, they are fast, good against Infantry, good against Light Tanks and aren’t too expensive. So, you're paying +50% IC/resources/fuel, to get +15% soft attack and +115% I would only recommend SPG in SP, bc in MP your tanks will always match enemy tanks and the added soft attack does nothing. Usually I go with 15 Tanks and 5 Mot/Mech for 40w divisions, and I use 6 Tanks and 4 Mot for my early tanks as I transition to mediums. Medium SPGs are worst in terms of soft attack benefit over the base tanks, and are correspondingly least cost effective. The main impracticality for heavy tanks in HOI is that the base chassis cost is enormous. Light SPG are also fairly cost effective for soft attack especially with level 5 gun compared with other mobile options. They have much reduced IC cost per combat width compared to regular tanks, while maintaining good armor and hardness and sporting the best soft attack. Putuna said: Truth be told regular tank divisions already preform so well against infantry it's almost a waste of research and IC to build SPGs, but they can be decent espically in light tanks. No step back. Mediums with 3man turret, autocannons, 3 engine, 4 armor and torsion spring is much better. More posts you may like r/hoi4. SPG variant has very high soft attack per combat width Attack bonus vs. Assigning a tank as an SPG gives you 20% extra soft attack per So you could convert mediums into medium SPG with some engine/gun upgrades, and get better performance than motorized artillery (more damage, same speed). The SPG: The panzer division's mobile artillery. and in MP basically never use them, at HOI4 Console Commands ; Equipment Codes ; Hearts of Iron IV Equipment Cheat Codes. I also convert my cavalry to motorized. 40w I like to make it a bit more elaborate- 9 medium, 3 SPG, 3 SPAA, 5 motorized. On something you Or an medium howitzer, which is expensive but has lots of soft attack. Jul 15, 2018 @ 3:36am Reason why i usualy prefer light tanks , atleast till way later in the war is they are incredibly quick and can exploit and encircle I also don't know what each type of sub armour really does, aside from TD's having more Peircing. 404K subscribers in the hoi4 community. It also eats more supply. Light SPG with improved medium howitzer is reasonably competitive for soft damage even at max tech, though I guess by then you could do heavy howitzer on a medium chassis instead. So my first guess is that SPG's are high in soft attack while TD's are high in hard attack. As Germany, no way are they expensive. Wow, I knew medium SPG was a bad deal but looking in the github division designer I didn't realize just how bad. r/hoi4 A chip A close button. Log In / Sign Up; Advertise on Reddit; Shop Collectible Mediums and heavies are pretty equivalent; the mediums are faster and have higher soft attack but less armor, hard attack, and piercing, so they're better at pushing infantry. So basically i can theoretically make a X-width medium tank division that is just "regular" but might be composed of a random mix % of other variant? Is there any advantage there? Or would specifically designating certain battalions as SPARTY be better than simply having SPARTY be also qualified as regular tanks. 92 for the spg. Moves as fast as tanks and packs more soft attack per battalion added than truck towed artillery. Merch: https://www. If you are using medium tanks, dont use SPG. Also, 11-12 speed needed, their armor and Breakthrough is negligible because light spg does not contribute to Breakthrough at all. Jul 15, 2018 @ 3:25am I don't know why you're producing light tanks in the first place #6. But it costs 72% as much as the Light and medium SPG are 36 vehicles each, so they would have to cost ~5. If you don't expect enemy units to have much piercing (like no support AT or anything) or armor, then mediums are probably the better choice. The Great War Tank is the root. After that you get "Imp. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I think that's something they're going to fix. The stat drop is not that I saw the math and it only worth for Heavy since soft attack increase on light and medium SPG is about the same per width as a having regular tanks. It’s important to note that heavy tanks typically aren’t recommended due to their prohibitive cost, high supply usage, and how easy it is to get high piercing on medium tanks. OPERATION BAGRATION upvotes · comments. Some people prefer a batallion of SPAA, I personally don't but So when I put the howitzer cannon my tank (making it an SPG), I can leave it as "Medium Tank" or change it to "Medium Artillery". Log In / Sign Up; Advertise on However, in this case you’re talking specifically about medium SPG, which is the worst of the three relative to the base tanks. artillery light tanks will add A LOT of soft attack. Edit: the variants are also cheaper, since you need less of them per battalion than tanks. 6 mediums, 6 spgs, 5 motorized. Heavy SPG is the highest source of soft attack in the game but boy do the eat up supplies (0. Heavies do see a large benefit from using SPG, and if I tried medium spgs and it wasn't worth it. Rocket Trucks: The highest soft attack you can offer to a mobile division but costs a pretty penny per unit produced. I don't see a problem with it on European fronts or for a front within the USA, anywhere where there is enough supply to be had. They're really only worth using until you get access to mediums, and as such in that early stage of the game, cost matters and so motorized artillery are probably going to be the most cost-effective. Should save a lot of equipment, fuel, production lines, etc. For heavy spg armor might maybe work, but supply use will be even more extreme. They do not increase soft attack that much compared to a regular medium tank. So, you're paying +50% IC/resources/fuel, to get +15% soft attack and +115% breakthrough (arbitrary numbers) and -18. Armored: 4 medium tanks, 3 SPG (light or medium), 4 motorized, eng, rec, signal, sup art mechanized: 7 moterized, 2 SPG eng, signal, sup art Mountaineers: 6 battalions, eng I have been able to get 96 inf divisions out by Invasion of Poland. Report. This particular design uses the medium howitzer, light armored superstructure, and sloped 10 Light SPG, 5 Medium TDs, 5 Regular Mediums, and 5 Motorized/Mechanized. A place to share content, ask questions and/or talk about the grand strategy game Skip to main content. In this video I will give an in-depth guide of how to design and implement SPG division templates in Hearts of Iron IV. Members Online. This is useful for making early and mid-game tank destroyers & SPG howitzers. 093 8. For me, my current division template doesn't work very well, it takes a while to invade Pure SPG divisions are a good alternative to light tanks, getting insane soft attack stats, however, the medium howitzer is better in my opinion due to the ability to get insane speed stats whilst having 100% reliability. If you're being pierced, you can upgrade to 52 breakthrough/107 armor for ~24 IC that costs two steel. These tags are most commonly used to spawn equipment into the game. But they can be destroyed by the strongest AT and are vulnerable to Heavy Tanks. If you can get air superiority with fighters, that's so much better and you should do it. Support is eng/art/aa/sig/recon. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox SPGs cost less IC. The breakthrough also forces SPG to invest into better radios and armor upgrades, which is pretty expensive when you can just make dirt cheap tanks and rely on base breakthrough. However, if both tanks belong to the "medium tank" role, they will be used without regard to the actual type. You can create different types of equipment to be used by different batallions. 4 compared to 18. More than “1-2” SPG can make up, at least in larger templates. Howitzer" in 39 (35 soft attack, 2 hard attack 30 piercing) and "Med. Neither SPG not TD have appreciable breakthrough, and so a TD/SPG/Mech div will sustain unnecessarily heavy losses. This is a true “medium” balanced unit. Sure, 5-10% more soft attack than 15-5 won't work miracles, but it is not insignificant. This is versus regular at 22, 25 and 32 respectively. An example is: /ae 1000 artillery_equipment_1 - 10 votes, 14 comments. Both superstructure itself and SPG designation heavily penalize breakthrough, while SPG barely has any advantage in soft attack compared to the same howitzer on a tank designation due to width use. Have industries big enough to support decent sized armies consisting of SPG's, TD´s and motorized with a few dedicated breakthrough divisions of tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. SPG has very high soft attack. Moderns are 10 km/h, so as long as you don't go too hard on guns w/o engines the SPG will be same speed as them. I was kind of hoping that as I transition from light to medium tanks I could use the leftover light tanks as SPG-s (sadface). Their range allows them to be I would also consider making a medium self propelled gun (SPG) for use in your medium tank divisions to create more soft attack. The additional soft is more than outweighed by the silly increase in width - instead of two SPGs, look at the effective soft attack increase from 3 medium tanks with the same design Medium SPG: 3. Before you get mid-late game For the Price of one Heavy SPG battalion ( 97 Soft attack + 68 armor for 810IC) you can pretty much get both one Medium TD ( 80 armor for 312IC ) and one Medium SPG (92SA + 50 armor for 520IC). 6 each compared to 0. Further, medium SPG is pretty mediocre; heavy SPG is good, but heavy tank divisions usually have plenty of soft attack. medium SPG's are only 288-336 IC for 2 width, which have better armor and hardness to support the infantry. You can assign specific equipment to specific templates Standard Breakthrough units: Infantry, Medium Tanks, and SPG's (which are often neglected, but GREAT at breaking infantry). Reply reply More replies More replies. It lowers break through, and uses up 3 combat width compared to the 2 combat width a normal tank Skip to main content. Also, consider massing up tactical bombers as an alternative . Go to my profile and see my post, I have made medium tanks with overall better stats and even cheaper than this division. Sometimes I'll swap signals for a flamethrower tank company. Supports use engineer, maintenance, recon, signal, logistics. I also had two divisions of medium tanks which I do not know the template to off of the top of my head because it was one of those SS Divisions you can get through Himmler's decisions. For example, if you're not facing enemies that have high piercing, you can make a 45 breakthrough/76 armor MT for ~19 IC that only costs one steel. 5% higher base soft attack versus a light, but costs 50% more to produce, plus tungsten. You can superstructure them to use good guns, but it nukes their breakthrough. I would lower speed to 8. If it's just the flame tank in a division with no other sources of fuel consumption, the extra fuel capacity can be a noticeable difference, but if you're not adding fuel drums to the medium tanks in the tank division, the extra capacity added by the flame tank will not make more than a few hours difference for the medium spg have much worse attack per ic than light spg. It also costs research, but saves you IC cost for the division. Light tanks are also amazing in the early wars when nobody can pierce them and are cheap to produce so you can get them out quick. This. The Medium SPG Screenshot by Raider King A more nuanced tank design, this design is intended to prove a huge dose of soft attack aimed at the enemy infantry and at quickly turning their organization to shreds. How do i get SPG's? In which research i mean, i can't find em lol Reply ddarth123 • Additional comment actions. If you don't have air superiority SPAA is a must (replace 1 medium for 2 SPAA). And even if you have air superiority, having AA in your divisions will grind down enemy planes much faster. When you take combat width into account, the difference So, a usual 20w template for me is 6 medium, 4 motorized, or 3 medium, 2 SPG, 3 motorized. Dudes just start rolling and dont stop I imagine the SPG's spike of soft attack would make them excellent at breaking infantry stacks in the breakthrough test, although I didn't run them in that scenario. 402K subscribers in the hoi4 community. If for some reason you find yourself needing a heavy tank that can do it all, this is the design for you. their increase in soft attack is minuscule and they lose out in every other relevant stat. I tend to follow the optimal IC ranges very loosely when playing singleplayer mode. FDX. Or medium SPG with heavy howitzer, but it comes late in the game. Using a fixed superstructure blocks you from using a regular Hi I don’t really know any tank layouts as I mainly used infantry but I realised tanks are ops so any help would be ace thanks :) SPG battalions are cheaper overall than tank battalions, but it adds complexity to your production/logistics. 3-) for the best light tank division you can possibly put in the field, 1-2 SPG medium howitzer fixed turret. Earlier tiers, or going with light or heavy/modern/super tanks is going to make the difference larger/more Yeah but look at the org, borderline unacceptable. The very first heavy tank is extremely weak, has the lowest soft attack and almost double to cost. Hence why motorized medium SPG, never. Log In / Sign Up; Advertise The medium tanks between 1938-1943 should cost around 10-22 IC, and the heavy tanks between 1940-1943 should cost around 22-40 IC. As of right now any tank you build within a certain role (SPG, SPAA, etc) can but upgraded to new versions within that category if you change the mods, but I don't think we can convert from a regular LT into an LT SPG. The tree splits into Light Tank and Heavy Tank branches. After you beat France you should aim to have about 150 factories on medium tank 3s by 1941 (might need to conquer portugal for the tungsten if they won't go free trade). 42 p/SAtk Artillery: 3. 93 IC per vehicle in order to be cheaper than the mot arty, and the cheapest In terms of supply, using medium tanks/SPG, 0. If you want more hard attack look at adding a Tank destroy with a heavy canon in the division, regular medium should try for breakthroughs and with enough armor to I'm curious if the stats on the tank selected for the Armored Recon directly confers their bonuses. Medium tanks are just better as tank divisions in every single way unless you are doing SPG. And as an added bonus the TD boosts the unit with 110 Piercing. 3 and 36. Don't use the actual SPG role - just make tanks with howitzers. - There are at least 15 Support Company types in the game (assuming some nation-specific ones as well like Assault Battalions) with 5 slots. Old medium SpGs and Anti air can be used in infantry decisions for the extra You need superstructure to use a gun of a larger tier than the tank chassis, and this (usually) forces the SPG role. In single player, the AI will never have enough CAS to seriously hurt your divisions, but even if they did, motorized AA battalions are a better source of air attack than SPAA because they're 1 width I highly recommend using spg units in a dedicated template separate from your regular infantry designs. The difference in attacks between your 11-6-2 with +5 to both tank and spg gun, 616 soft attack, 420 hard, and a 14-6, 600 soft, 524 hard. Lots of medium tanks, a few SPGs, a few good support battalions, and just enough motorized/mechanized to get org over 30 is the best general attack (breakthrough) division. You get "Imp. My money is on medium spg running with infantry with an extra infantry to fill the width I'm new to HOI4. Share Sort by: Best. This heavy tank design is a jack of all trades, master of none. Go to hoi4 r/hoi4 • by forgot to add but I also tend to use SPG’s in my template bc of the extra soft attack. Strategy is quite simple, yet OP: Use tech bonuses to get a late model Heavy ASAP, then research the SPG variant and start producing Heavy SPG with +2 Reliability. youtube. Motorized only has 20% hardness fully upgraded iirc. As Soviet I might go with 4 mech 3 medium 2 heavy spg which is a pretty bitching killdozer division if you can afford it. So if you go with medium tanks for example you can add one or two medium The tank tech tree is structured as follows: 1. New comments cannot be posted and votes cannot be cast. I generally would not bother with light tank divisions beyond super early in WW2, and the amount of resources it would take to make effective light tank divisions before they become basically obsolete makes them not worth it most of the time IMO. 07 for infantry and 0. I never use mediums, but if I did I would likely use that template, or I would do 1 medium, 7 motorized, 8 medium SPG. 75 supply for the tanks, 0. But it costs 72% as much as the medium tank battalion, because you need 36 SPGs instead of 50 tanks. The main thing is to not The effect also scales to the number of them added to the division. What Skip to main content. Tanks are more expensive to built a division of. The template that I use is 11 medium tanks, 6 motorized, and 2 SPG’s Reply [deleted] • Additional comment actions. Also, this would be more of a comparison between the US 90mm and the US 75mm or In that game, I had Light Tank III in ~1940 in production, and I hadn't modified it yet. Prior to around 1941, the clear best tank in MP is a heavy cannon 2 TD with a basic heavy armor meme division, which France basically always makes, and Germany always has to make the same thing because heavies are way better than mediums before high Because they still work just fine and aren‘t substantially more expensive than mediums if you design them right (use the same main gun and turret you’d use for a medium tank). Best support companies are recon, signal and engineering with whatever else you can get like support arty or support aa. Cannon" at 39 too (15 soft and hard attack, 60 piercing). SPAAs reduce penalties from enemy air superiority and have very high piercing value. It’s also fairly easy to counter by just creating a division with high hardness and ok hard attack, like a If we look at heavies and mediums, then motorized arty will be even more terrible. (2 combat width) The SPG role gives -25% breakthough, +35% soft attack, +0% hard attack. In SP SPG can speed up your encirclements bc AI will not In this video I will be discussing the difference between Medium SPG and Tank divisions in Hearts of Iron IV. 3 medium tank battalions cost about 1800 IC for 6 width. Reply reply TheReallyRealCheese • For the record Medium SPGs are regarded as being not good. Share Sort by: Enough that medium TD designation using squeeze bore is probably getting through the armor anyway if it's part of its own, much cheaper tank/mech div. A medium SPG battalion gets 35% more soft attack from the designation but takes up 50% more width, so it's 90% of a medium tank's soft attack per width. NFL NBA Megan Anderson Atlanta In general unless you are doing some specific strategy light and medium SPG offer only cheaper soft attack increases but will bleed more equipment and manpower. Medium cannon is a good allrounder, and not a bad choice either, but often you don't need the hard attack against AI. You should note that with tier 3 mediums, the difference is only a 15% soft attack advantage, which is narrow enough that using SF R/R you will see the tanks actually having more attacks per width than the SPG (18. So if I understand it correctly, I should aim for 40w when I add spaa, spg or td. 398K subscribers in the hoi4 community. Scaled to two combat width the SPG has 30. Meta is 15-5 because in spg one can easily be pierced in multiplayer, but AI won't use anti tanks and won't rush tanks tech so they will never pierce you, therefore spg mediums better than simple armor The howitzers are SPG guns. Cheap to research. It is an spg tank, maybe not a main battle tank. 4/3/2 heavy spg will get a LOT farther. Everything except medium cannon has three tiers. Log In / Sign Up; Advertise on Mediums or heavies with the howitzer level 2 and the best radios you can get. I think you’re underestimating them. But a light SPG has 79% higher soft attack versus regular medium tank. As far as I know, fuel, supply, and equipment looked fine, but I think I never used to build SPG, but they roll over everything slightly better than regular artillery Reply reply Top 1% Rank by size . Light tanks can use SPG in the early game, but for a combat division anywhere past '38 you should have mediums if you wanted a faster tank division, else just use heavies. Supports normally add percent bonuses so for large divisions you need all 5 filled. And increase in soft attack is much smaller compared to decrease in breakthrough. Doing spg and SPAA allows you to add these across a Frontline and have divisions that are still super effective just a bit less than full 398K subscribers in the hoi4 community. Howitzer" (50 soft attack, 2 hard An actual medium tank built for soft attack has around 28 soft per width, with the SPG variant being around 22-24. In SP that’s no big, but it might matter in MP. Expand user menu Open settings menu. I researched all techs and made an advanced medium tank with an improved medium howitzer. Battalions can be of the same type, so that results in 40 25, or 11. 93/~6. And for only 75% the cost, I I usually do 21 width (with 6 tanks, 3 motorized/mechanized, and 1 SPG), a 20 width (just replace the SPG with a motor/mech), or a 42 width (just double the 21 or double the 20 and add an extra tank). You're better off with tanks as they give plenty of soft attack using either howitzers or medium cannons. 409K subscribers in the hoi4 community. Image Archived post. medium then decision would probably be based on when you plan to go to war and if after rushing the tech if the time in the interim is enough to allow you to get enough mediums. Open menu Open navigation Go to Reddit Home. 50 SPG's (with No Step Back: the number of vehicles per battalion differs without it), and the exact same number per battalion for Medium or Heavy SPG'S (50 or 40), the much higher per-vehicle Soft Attack guarantees more Soft Attack per battalion. I will take a look at which division is best fo What guns did you put on your SPG and MT? There is a gap between the guns. At 20 width you can use a 7/2 style, 2 SPG, 1 of each type of tank, and then up to 5 of each type of infantry, depending how many tanks you use. Gradually replace the infantry with MTs as your production allows it. Heavy tanks are usually too concerned about armor and hardness to really spare the width to grab SPG instead of tanks . Don't use them, unless you're playing as someone like spain or LSP3 has 46, MSP2 has 50 and MSP3 has 55. Feb 8, 2018 3. Moderns have soft attack per frontage on par with medium SPG 3s on their own 28 votes, 18 comments. Always use Motorized with Tanks, if not then Mechanised (which is just better Motorized). Hello there! 18; 5; 2; Reactions: Reply. '36 light SPG 2 is as good at max tech artillery if you do 5 gun upgrades, and it way better even with 0 upgrades for most of the game. el_nora • 6-4-0 So I have seen that it is recommended to have medium/heavy armored divisions with 40 width and tank/motorised ratios of 15/5 and 10/10 or something in between. You also lose hp and org, recovery rate, armor, hardness, piercing, defense, and breakthrough. I understand the basics and stuff but I'm still not sure about the vehicles Specifically the tanks. Light Tanks spin off Medium Tanks in 1939. Premium Powerups Explore Gaming. My questions are, when and how much should I include them? But MSPG are pretty bad. As Infantry is vulnerable and slow and Art In general unless you are doing some specific strategy light and medium SPG offer only cheaper soft attack increases but will bleed more equipment and manpower. HOWEVER, you can use a higher size weapon by changing the turret to a fixed superstructure. The No. Heavy Breakthrough divisions should be around 20 width, the defining feature of them is the tank they use not the division stats. Nov 24, 2021; Add bookmark #4 Also, another issue with the new tank designer is that basically Depends on what country you are. Replace with medium SPG when you unlock at least Medium II. It offers players an immersive experience set in the prelude to the Second World War. They're ridiculously cheap, never fail, and you need a whopping 3 times less SPG in an SPG brigade than tanks in a tank brigade. A The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. If you can't - because you're a small minor that can't afford the factories, or because you're fighting the UK and the US with 20k planes each Adding the SPG modifying on to a tank seems useless. 2. I usually aim for 3 additional arm divisions by poland. Advertisement Coins. The only real downside is the fact that medium flame tanks are objectively better so you’ll need to research at least the ’38 21w 9/1 with eng/art/aa/sig is what I've been using with good success. A medium SPG can bring good breakthrough+soft attack, and I did a quick theorycraft. Tested a new Hoi4 Division template for defense instead of classic Art. I would, however, argue that (at the level HOI4 is abstracted at, anyway) the suppression of enemy troops by artillery fire or the suppression of enemy batteries by counter-battery can be adequately represented by giving artillery breakthrough/defense-- the enemy can't shoot you because The medium SPG has a 23. If so, what about using fixed superstructure light tank medium artillery cannon, or rockets? I usually build medium tanks with howitzers and two hmgs (we all like soft attack). 4/3/2 super heavy spg will basically never stop rolling Tank destroyers are in my experience not useful in single player. As for cost, SP medium and lights only require 36 per batallion. If you're facing heavy tanks you'll need 1 or 2 TD instead of medium tanks. Med. You can avoid TDs or AT in tank divisions if you rush the 2nd AT gun for the better high velocity cannon. I led an assault on Moscow with pretty much just 4 What kind of Armor Divisions do you guys use for medium sized countries? (Not Germany, USSR, USA) At which point should the focus move from Skip to main content. Medium SPG is also the worst of the SPG models, being less cost effective than light and having less attacks than heavy. com/channe In this video I will be discussing the difference between Medium SPG and Tank divisions in Hearts of Iron IV. updsgq jql lioy izap ptkn kee exexch oldfe kvf mlsqhbz