Starsector best mods. One of the best faction mods imo.


Starsector best mods Suffers from a lack of faction-wide trait, with no clear Offers a relatively easy to implement way add achievements for your mod. « Last Edit: September 22, 2023, 10:37:29 AM by SirHartley » Logged My mods: DIY Planets: To play mods with Starsector, you need two things: Sufficient system RAM (System RAM) - (Action required!) If you have only 4 GB of System RAM, this is the best you can do. I am willing to take suggestions for new ships and Browse 88 mods for Starsector at Nexus Mods. 1813aj Iron Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. (Or Flux Distributor S-mods) **If A lot of these are just "what are some good mods" lists Speedup Logistics notifications Transpoffder And second wave options all offer a lot of new spiciness while fundamentally keeping the same experience. ) with Nexerelin. Factions like Vic really add nice ships with their unique style. Interstellar Imperium for Rome in spess. And the sub factions are good too. 5 - 01/11/25 - Even more balanced! -Added the phase field built in hull mod to all CFT phase ships - Another good point made by 5ColouredWalker -Added a new Phase edit: Also, I agree; the lack of story-based mods was what led me to create this. While they do keep changing, I thought I'd make Top 10 awesome Starsector mods you HAVE to play before the end of 2021. Different doctrine and play-style. This is a SFW mod with an optional NSFW Utility mod which allows to change level of AI Core skills, with LunaLib settings in Main Menu. The objective was Nexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. 97a-RC11] Marvelous Personas - v1. Mikohime Java 23 - Sorcery to run the game on JAVA 23 . Phase, teleportation, large energy slot, built-in Phase Anchor, just wow. Adjusted Sector - Adjustable sizes for Starsector's map. By default, they occupy an ideal star As those are mods that in my playthroughs are essential, mod is working pretty well, to be honest i really recomend playing with those mods, to this date i didn't encountered and got reported any bug that would be caused Starsector > Mods > [0. 51893 Posts 3738 Topics Last post by Selfcontrol in Re: Misc modding questio on January 25, 2025, 05:26:41 PM Modding Resources. gg/t2C2saEpPZMods:QoL Pack: https:/ Been playing Starsector for about a month now and enjoyed it very much. 97a] BigBeans Ship Compilation My first mod so of questionable quality but definitely a work in progress and increasing in quality over time as I learn. Controversial. Screen archery is a huge part of our community here at Nexus Mods, so we’re always looking for ways to shine a spotlight on it, especially as Starsector Discord: For lots of feedback and bug reports. 6. Tempest is the best frigate that's actually frigate (not Tempest P though). The issue comes around when something is wayyy too strong in comparison to its alternatives that it reduces choice and/or and the S-mod effect for damped mounts feels like a little bonus with a debuff on top of it eh,just mid. Also has a weapon suite. Collections; All collections. Mod categories. I recycled some content I'd written for an unreleased Endless Sky mod (Dragons and Depths), finished it up, adapted it for Starsector, and wrote Personally, I'd recommend any faction mods/ship packs provided by the authors Dark Revenant, Tartiflette, or Harmful Mechanic. Now, a philosophical question. - Quickly switch between mod versions. 4. Cassicus-class destroyer Small winged bug with a huge stinger. It is a mod divided into four modules Virtues of From the mods tab in you Starsector folder go to Hiver Swarm\data\config\exerelinfactionConfig\HIVER. MagicPaintjobs framework Offers a dead-simple way to add ship paintjobs. Don't go overboard, though. Tahlan ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. And for players, mod links are posted down below. 1. NOTE: This mod is still in development, so expect a good bit of change as things get tested, balanced, cleaned up, and generally tweaked. Tools, guides, Starsector > Mods > [0. 1a] Better Deserved S-Mods 1. 12. It has a unique ship system called the Zandatsu which propels it in a direction similar to a Wolf's phase skimmer only it'll reflect hostile missiles back to their owners while also buffing your weapons fire rate and strengthening your shields. Still a strong pick. The first one is "minCombatZoom":0. edit : i think both the Riptide and the PolarV would benefit with the Calm's System Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. 2. By default, this mod generates a randomly-placed custom star system with remarkable planets and system Starsector > Mods > [0. LOL! They What is this? It's a lot of things in one package, lovingly assembled from my terrible ideas and a love for Starsector. This is safe to add to ongoing Starsector > Mods > [0. 5 and the rest are below it. 8. r/starsector (30 per month!). You For example Neutrino is a famous mod that was depreciated for a good while BUT there is a modern version that works in the current version of the game that isn't linked on the index (but the original still is) AND one of the patron saints A barebones compatability patch to make sure the mod does not crash on startup or (fingers crossed) during play for reasons related to the Starsector 0. Changelog: Version 1. Flux Reticle 5. Selkie: Some background art & portraits. 0: Initial release Version 1. So if you start piling in the top vanilla energy weapons, it can Starsector > Mods; Child Boards: Modding. Change log Best deployed by the dozen. Starsector > Mods > [0. •Boss bounties: Excellent mod. 1a-RC6] Fast Engine Rendering v1. 97a] Stop Gap Measure - Ships for Vanilla - v1. Thank you. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Last Update: 06 May 2023. I tried all hull mods and so far these are the only hull mods I deem necessary. 5 Big toys Honestly I was pretty sure it would happen, but I didn't care at the moment because :1) I'm This mod is safe to add to an existing save. 1 - faction mod . 1 - I will try my best to keep this mod updated. Increases the fighter's top speed by 25% Increases the fighter's maneuverability by 25% Increases the fighter's engine damage taken by 25% WhichMod - Adds the source mod to ship/item descriptions. It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. MagicSubsystems Add up to five extra ship systems to a ship. 95a made this less absurd, but the issue remains: you don't have a choice between an Onslaught and seven Brawlers, you Its a single-player game and your copy of StarSector isn't gonna affect my copy so enjoy it however you like. 3. 97a] WhichMod 1. Find out the best mods for Starsector, a space simulation game, in this list by TBM. The worst: The "best" D-mod for a Derelict Contingent Subscribe to the channel here: https://www. There is no real theme behind them other than My code is rudimentary and inefficient at best, but it works. Internally, the lighting engine uses a minimum function (i. If you are updating from a previous version of the same mod, delete (or move) the old mod folder first. 97a] Ship/Weapon Pack 1. Hyperdrive 4. Here are some of the best ones you can try today. Only add the content with the The best mod, hands down, for building into the ships is Safety Overrides. 97a] Luddic Enhancement (New Version Ed. Technically a faction mod. S-mod expanded magazines, to give the main guns much greater effectiveness, and ATG, for dealing with smaller ships. I am aware of the Chinese Starsector modding forums, but I don't go there given that I don't speak Chinese and most of them probably don't have an English translation. I suggest looking around on the Mod Index for mods: Starsector » Starsector 0. Adds unique boss missions with unique ship variants, even incorporating ships from other mods. These mods are MY personal favorites, but which mods are YOURS?-----0:00 - Intro0:5 oh boy, here we go. 4 The 2nd bottom left ship, in between the two big ships might be in a different mod? 1st ship (2nd Top Left) = Emergent Threats - Incursion-class Destroyer Base starsector has hundreds of hours of content to enjoy and you'll be able to understand and appreciate Nex and other mods more if you do a vanilla+ playthrough first. It adds a small faction with a decent number of new ships and a single system towards the southeast corner of the sector. You can now print Foxes in starsector [WIP] 3. GMan: Did the sprites for previous versions of the mod. 66rc3 (2023/03/19) I am not really good with coding and tbh I don't have time to help anybody out because I am busy with my own mod but I simply wanted to give a warm welcome to a Starsector > Mods > Modding > [0. 96a-RC8 update (and the Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. You pretty much nailed them in every aspect, apart from the Iron Shell. Installing Mods Step 0. I can literally have Red and Blue squadrons in my fleet now, which is a delight. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet descriptions can change as territory is The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. A good chunk of the mods I'm running are actually slightly outdated, but changing the compatible game version in the . These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. This mod adds a search box to the planet list. I probably will add more additional portraits with updates. 9. Really helps flesh out the late game. Uninstalling the mod This mod can 1. Peryton - Lighter low-tech version of the Gryphon, features rapid fire but reduced missile damage. On the other hand, the Malediction and Verity feel A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. however. Old. 15. Your favourited games will be displayed here To find the settings for Dev mode right click your starsector icon on your desktop and click open file location. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. I've learned a lot of Starsector modding in the past year, and finally redone the ugly dialog based query builder. g. Those mods have been around longer than the average and therefore have gone through many more balance passes so they tend to be most in-line or somewhat slightly lower than general vanilla balance. Mods that add factions, ships and/or weapons: Try out a couple and then when you've figured those out, move on to the next set. 7 (2024-07-15) This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. 2 - Extra flavor for ships, crew, and NPCs If their crew is loyal enough, these proposals can sometimes even replace a bad The Dragontail and Kingstork might be a bit too powerful (their base stats are impressive even for 8/6 DR frigates) though. In starsector-core then Data and lastly config, look for settings. There are no "best" mods. The game rewards good decisions, not good luck. Click the big banner to download. But I could recommend some of my favorites. Radar Chatter. 97a] Anex Weapons v0. 2a Posts: 334 [0. Voice lines sfx from Star Wars Empire at War are Some good quality of life mods are 1. - My My Good S-mods Hardened Shields Stabilized Shields Shields conversion Front If possible 4th S-mods put some logistic hull mods like Efficiency overhaul to reduce its massive supplies upkeep cost. This mod can be added to an existing save - just enable it in the mod list and load the save. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector They look to have extremely distinct gameplay to them. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Scy Nation - faction mod . Back close Close navigation menu. 97a] Special Hullmod Upgrades v1. Overall, though, I do have to say I've also been building-in Augmented drive fields. ThirstSector is a complete portrait replacer for all generic and named characters in the base game as well as a handful of mods. Missing ships by Scarface - Good variety, blends in well. 1 - The Mech Update unironically the best mod I've downloaded Was a pleasure to proofread for This is my first mod for starsector, so I appreciate all feedback! Let me know what you think of the mod and feel free to suggest things you would want to see included in future Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. KingAlfonzo: Helped write some of the interactions in Relics of the Past. 96a] Space Truckin' v1. New filters, like manufacturer (tech) for items and ships, skills and level for officers. Moving to officers in . Uniform engine trails sometimes need a A lot of mods add a quest for some ship or another; Sunrider for example is basically about doing the involved quest to get the titular ship. You can alter minimum and maximum zoom levels for campaign and combat. Some parts of the Mod Pack are stand-alone Uti After extensive testing of alternatives, this appears to be the Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: https://discord. Starsector Rebalance Mod: someone's opinion on how things should be balanced. json (located in Starsector\starsector-core\data\config). This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. Common Radar 6. 14. Nexerelin - Oft considered the best baseline expansion. Good call. LazyLib. Also added support of Cores from SOTF (No Sierra for now), RAT, and VRI mods. Scy Nation is the same as the above. I have 8 of them filled to the brim with every hullmod that boosts cargo, fuel and crew and makes them cheaper to maintain. The hullmods are balanced based on my experience with vanilla and modded starsector playthroughs. Utilities. youtube. I hope they get vanilla balanced, polished and fleshed out soon; I love seeing extremes in Starsector mods as most mods seem to hover around the Tri-Tachyon point of Starsector > Mods > Ensign; Posts: 11 [0. 97a Release Starsector > Mods > [0. Better Active Sensor Burst: Do not disable Sustained Burn when using Active Sensor Burst. Hazard Mining Incorporated is good for exploration away from the core worlds. Find and download mods for Starsector, a sci-fi sandbox game. the Church Elders start learning that cruiser-weight carriers are a Good Thing to begin phasing out the converted freighters? I hate to request Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. It's a reasonably DP-cheap battleship that can fit a ton of different configurations, and is quite powerful across the board. Bhairav Torpedoe Top files. A discussion thread where users share their favorite mods for Starsector, a sci-fi strategy game. Starsector > Mods > NEON's Ship Pack (v1. Xhan The Infrastructure Mod: Attempt at making markets have interactive trades. Although it does also allow you to install more than 3 S-mods on a ship for story points + xp which can be a bit op. Previews [close] Hullmods. ScalarTech Solutions is a fun little mod that adds nice looking ships. com/c/IroncladlionPeople kept asking me what mods I used. Things specifically like Persean Chronicles are in relatively short supply, though; the only other Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise! The Star Federation sought the same thing many other rebels wanted: freedom from the Domain of Man's brutal and ambitious Gemogee - Combat carrier, maintains the shielding of the Apogee. com/c/IroncladlionWho are the United Aurora Federation? In this video, we cover one of the most ambitious Go to starsector r/starsector. 97a] Arma Armatura v3. 1a] Scy V1. Choose 2 / 3 faction mods you think are cool and up to date. Nexerlin is a major overhaul mod for Starsector that adds faction diplomacy and warfare and enhances the game with new Looking for the best Starsector mods? We rounded up all the best Starsector mods that you should try out. Left medium mount changed to a turret from a This mod does not affect the amount of "good" or "bad" planets you will find in the sector, only increase the variety of planets inside each vanilla categories. prv Starworks - 2 factions, exploration content, a few unique bounties. ITU, Ballistic Rangefinder, armored Starsector > Mods > [0. You can find most mods on the forum. - Mod Profiles Material Map: This texture determines the reflectivity of the sprite. Whirlwind-class Heavy Cruiser It has three large mounts. 97a] High Tech Expansion 2. Tartiflette does good work as a starting point. Ship and weapon pack (formerly starsector plus) and underworld are probably the two best and well balanced "i want more stuff but it should feel like the base game" mods. Anyways my list is: Blackrock, Diable, Interstellar Imperium, Sylphon, Shadowyards, Outer Rim Alliance Go to starsector r/starsector. Uploaded: 12 Dec 2018. better deserved s mods is good enough that apparently the devs are integrating it into the game proper, it adds extra bonuses to s mods that make the lower op hullmods more viable Looking for people's recommendations for good quality mods that add ships and weapons to the game Share Add a Comment. UTILITY - Starsector Fx: Modifies some graphical effects of Starsector. Loose scripts Scripts that can be used "as it is" or can be copied to individual mods to personalize the result. That's all. 6e) I. 1: Rapid version released, metadata updated, internal name changed to be consistent across variants so Starsector doesn't warn you that you're missing a mod if/when you change it. Spoiler [close] New pirate - Updated for Starsector 0. Discuss modding Starsector here. More Ship Names adds 16,770 thematically-appropriate ship names to the name lists for ships to (randomly) select from. If you have heard of the A lot of ship mods are also bundled with faction mods. 5. Best. Currently on Beta Stage, feedback and suggestions are highly appreciated. Some also say it's not ''good'' to add more than 5-6 faction mods as the game can get a bit weird, but I guess it's all preference at the end of the day. Likely unstable. You can really soup up the Junkers with the right mods to make them an unreplaceble asset in your fleet. overall the new stuff is hit and miss. Color coordinating shields for mini-battlegroups in my fleet is exactly what I've wanted, even if I did not know that before. Mods of the month. Are the D-tier D-mods the best, or the worst? The best: The purpose of their existence is to be detrimental, therefore they're the best at what they are doing. Requires a more skittish attitude and hit-and-run tactics to truly excel. 4 Good hull and armor strength, but usually slower and less maneuverable; Focus on tactics and formations; Some Starsector > Mods > [0. 95a] Vayra's Ship Pack 1. Find out about mods that add new factions, ships, weapons, graphics, and more. One of their capital ships has a WMD as a weapon. This is pretty much starter for you, little by little especially with faction mods, game walk away from vanilla so check Special thanks to; Vermy, Naggy, and the rest of the core team for helping this mod come true at last. 97a] Quality Captains: A Skill Rework - Now with perks! v1. UTILITY - EZ Faction: Peculiar tool for market creation. 97a] Bultach Coalition v1. I might write my refit here once I open Starsector, but here are some mods that add giant freighters anyway: Starsector > Mods > [0. Welcome! /r/FleshAndBloodTCG is for discussing Flesh & Blood, a new trading card game created for gamers, by gamers. Logged -Vanilla. Zym from the Unofficial Starsector Chat discord for Starsector > Mods > [0. Gorgon has a good range and medium speed so it makes a good rear-facing mount. The one good thing is that this mod shouldn't affect lag in battles at all, which tends to be the Starsector > Mods > Modding > [0. Centralization Bureau. Open comment sort options. 5 BETA [1/11/25] At first this mod was primarily centered around a framework allowing playable fighters. 1 - Drake armor increased to 50 from 40, top speed increased to 250 from 225, maneuverability slightly increased * Weapon reworked for more effectiveness: Adjusted sector also Good mods to change the size of the map and the composition of the sector Varya's ships pack and Varya's sector, good mods. Target Analysis: The armor-cracking Features. 1 - FirePower Unchained (released 2024-05-19) Vajra Missile - good tracking fast Barrage that disables target engines does no damage. Diable Avionics v2. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. As a suggestion, I would suggest expanding your mod so Starsector > Mods > [0. 97a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search. Fleet will Hi, I just finished playing the game in Vanilla mode, but I still want more, so I'm looking for mods that are generally liked. If there are any suggestions for improvement, I would be happy to hear them. 9) Best mod ever 10/10. Don't worry about my taste, just send me the link to the mod you want me to try and I'll check the forum page on it and see for myself if I like it. It’s highly interactive, with action beginning from the very first turn. To configure the open LunaLib menu (F2 by default). Progress on this mod is very slow as I have recently started studying and therefore Inspiration from the Star Wars mod created by LazyWizard and ShadowFox. e. Then you simply enable it in the mods menu of the launcher. Simple mod with questionable spritework that adds some pirate and [REDACTED] ships, along with a small faction named Machina Void Shipyards with Nexerelin integration. Leading Pip 3. 64 Never thought of applying it to vanilla mods. 0 Point Defense: Tweaked to be good without being overwhelmingly good. chevron_right. There might be more but some of em are not updated to the latest Download any of my mods, open them with Winrar, and then simply drag the contents to your Starsector mod folder. 5a — Install colony item on ships! Mod Feature: This mod enables you to utilize AI cores and colony items by Wait until someone salty comes in and says that the list is shit because their mediocre mod or personal favorite didn't get into the list. Mod updates; Recent activity. New. I Starsector > Mods > [0. One of the best faction mods imo. Transponder Off in Hyperspace: Automatically turn off fleet transponder whenever transitioning to Hyperspace. Includes drone management. This mod adds a bunch of new ships that I thought would be fun, a new optional boss faction for those looking for a challenge, an isolated world at the edge of the sector housing the remains of a fallen nobility, secret things to find for those who go out to Best Starsector Mods Try out these mods for Starsector to spice up your experience! Abby Smith | Published: Apr 14, 2023 11:32 am 0. it is a semi-scripted combat encounter Pressing the big "Play Starsector" button in the top right will open the vanilla launcher, letting you cut one more step out of your workflow! See below for an advanced version of I don’t know if you guys are familiar with FTL or Battlevoid: Harbinger, but those games are just like Starsector with mods at best. 97a] Second-in-Command | A full-scale skill system rework Generaly for mods like this theres a good chance it will just work, but you wont have any way to access those skills. No more scrolling I also like the quality of life mods like speed up combat and when hyperspace travel is bothering me, the hyperdrive jump mod to skip the long slipstream detours in hyperspace. A Star Wars mod for the game Starsector. 97a] Iron Shell 1. Collections. Legacy of Arkgneisis, most of what I can think of that actually matches starsector art style and balance. Link to a modding Discord I have. Not normal mods, but here are some QoL notepad text edits for settings. Navigate to line 3 Starsector > Mods > [0. 1. reflectivity = the darker of the pixel on Starsector > Mods > [0. Author: LazyWizard. Sort by: Best. Evolution Commissioned Crews DIY Planets There are many more, but it’s almost midnight so I can list all of them. 3 GB Heap: Sufficient for a mix of a couple large factions (e. Interstellar Imperium, Shadowyards) and several medium-size factions. THREE. But since we’re about the best mods here, As a fan of Starsector and a borderline Halo scholar, I love the idea behind the mod, and its implementation so far is pretty good. Dinlek • Additional comment actions r/starsector • Been playing diable avionics Techpriest/Tim for making Iron Shell, which this mod has (some) integration for, and also for making this forum thread. The MACs are virtually perfect. SPEEDUP 2. Dont forget to set the games vanilla campaign speed-up-multiplier to 4 Ship Modifications: Hardened Shields (S-mod built in) Integrated Targeting unit Expanded Missile Racks Weapons: Typhon Reaper Launcher (hardpoint) Gorgon SRM pod (turret) - It's on one of the rear-facing medium turrets. There are a lot of very good mods, but some of my personal favorites are: Nexerelin Industrial. There's def more I'm forgetting, but I'd encourage you to just go through the mod catalogue and check em out. 97a] Interstellar Imperium 2. Some of the best strategy games Browse 98 mods for Starsector at Nexus Mods. json file allowed me to run most of them just fine. 0. Nes : Skin for a unique ship. json and open it with your editor. Everyone is welcome There are only 3 guidelines: 1. 2a « on: July 25, 2021, 04:10:45 PM » Have you ever posted "which mod is this ship from?" Well, have I got the mod for you! WhichMod Starsector > Mods > [0. I've already seen someone in Discord coping so hard and downplaying the video. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. 4a This menu can be accessed later if you wish to make changes by click the 'C' button in the top-right of the Contracts Board. 97a] Phillip Andrada Gas Station Manager v1. Please recommend mods with cool and really powerful ships and weapons, just wanna play more casually without worrying about fleet composition and all of that. To install the mod, simply download the . Increases production based on how many duplicate industries you have in the system and how good of an AI core you have installed in it. LARGE. I had some decent fun making this and hope you enjoy what came out of it. 2 - Combat FPS Booster The purpose of this mod is a performance boost, taking better advantage of GPU Starsector > Mods > [0. Otherwise, there is a chance it will crash when nex and industrial are a literal game changer, but i cant imagine going back. Take an overpowered mod, and make it free so you can slap MORE Capacitors on there? It's like SO doesn't even have a downside anymore! It's an I-win button, braindead obvious choice. 97a] ED Shipyards 2. 95. The average experience trying to record starsector 0:15 Blackrock faction mod has Vespa bomber wings, which are the best bombers by far. Browse mods by category, compatibility, author, and popularity. Loyse: For the 3D Render of the "Aboleth" ship used as a Banner on top of the post. 97a] Starship Legends 2. Title. FSF is a CN/EN faction mod with a lot of cool stuff in it. Thanks to theDragn for help with Go to starsector r/starsector. These ones are very much worth adding tho. 97a] Better Variants 1. A few different mods that come to mind are: Nexerelin - Adds 4x game features (must-have for many). For example, the Brighton Federation use repurposed [REDACTED] ships. AI can do crazy things with it, like teleporting behind Eagle, killing its engines with a Starsector > Mods > [0. Lanner - A Top medium mount changed to a turret from a hardpoint, arc widened to 15deg from 5. 97a] More HullMods 1. A military division that specializes As for mods: Nexerelin, Diable Avionics, Secrets of the frontier, Starship Legends, Talan Shipworks, and United Aurora Federation are all mods I pretty much always use nowadays. 0: - Change Starsector version to 0. 6 "Coolifying!" The SHIPS (I know I'm not the best at this, but I'll be updating the sprites as I improve!) Spoiler [close] New holy tools of Ludd. r/starsector TASC: Terraforming And Station Construction, a good mod gives you good alternative for terraforming, works well with AOTD, station construction and colonization is bonus too. The mod is best experienced on a normally-sized sector without Nexerelin's random sector option. Here's the mod index page a lot of amazing mods. Top. I am aware of the Hiigaran and UAF mods. New players, game veterans, collectors, and observers are all encouraged to join and participate! Starsector > Mods > [0. Industrial Evolution - Exploration, more industries, etc. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Maelstrom. For Misc / Utility mods In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. Ah great news, borken does offer some unique skills that ties in with their ships though so hopefully they can coexist in the future . - Derecho ECM destroyer: . 97a] Carter's Freetraders - V 2. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Q&A. 0 Top speed increase increased from 30% to 40%-Hyper Engine Upgrade OP cost reduced from 7/14/21/35 to 4/8/12/20 A single extra mod can make a good ship into an excellent ship, if only due to the freeing of ordnance points for better flux stats/other useful mods. Say you have a system with three mining planets. 96a] Experimental Hull Modifications 0. You play until you feel you've done enough, and The Onslaught is Starsector's mascot, and for good reason. Varya Ship Pack - Good variety, blends in well. Ship weapon pack, Generally best balanced mod out there, it adds IBB bounties though, those are one off fleets that have unique ships that are broken, but fun to use and All "Lib Mods" - For compatibility with other mods. Comes with its own weapon suite. Phase Lance (turret) x2. Inspiration to modify the core UI directly (rather than making yet another rule-based interaction dialog or possibly a new intel tab) derived from andylizi's Planet Search and Starsector > Mods > [0. Captain; Posts: 320; Re: NEON's Ship Pack « Reply #2 on: August 31, 2024, 01:24:34 PM VPCs can be found while exploring with this mod active, and a good portion of their production ends up in your storage for no cost at all. Very well made mod overall. 96a Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. what are some good mods that give me some cool high tech ships? only high tech related stuff please, low and midline is for poors right now i've got diable, tahlan, and high tech expansions ty comments sorted by Best Top New Controversial Q&A Add a Comment. 3 - less ruined ruin 2021-03-26 WARNING: This mod contains foul language, cuss words, anarcho-communist propaganda, dubious game design choices, amateur-at Greetings Starfarer, Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of Starsector. The modder has stopped updating them, Subscribe to the channel here: https://www. r/starsector ADMIN MOD Mods with overpowered/really strong ships/weapons . Unfortunate that it requires 4 other perks in leadership, but you can always reassign skills once you're done building your dream fleet. Some are good, others bad. 97a] Fleet Size By DP and Cathedrals as cargo/fuel haulers to tip the initial deployment balance in my favor for some of the more over the top mod bounties and fleet encounters. Selkie & Timid, Mayu, Histidine, Yimie and the rest of a certain place's •Starship legends: Gives your ships flavor by adding a reputation aspect to each hull. graphics lib adds cool effects to destroyed ships and is otherwise pretty non-invasive. From new factions, weapons, and planets to console commands and radar, these Thank you to the Starsector devs and mod makers for creating these awesome experiences. 3 Mod Compatibility The features from this mod will not be run on fleets from non-vanilla factions, which (hopefully) ensures a I play on a pretty low-spec laptop though and my playthrough is running fine so far. 1a - Various minor updates to bring in line with the new Starsector version - Updated ship prices - Increased Renegade flux capacity to 20,000 from 18,000 - Increased Renegade top speed to 40 - Reduced all buff from the Musashi Targeting Unit hull mod to make sure the buffs from the combined hull mod remain roughly similar to the previous version. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. Starsector Official Forum Page: https://fractalsoftworks I'm uploading this because I made the mod for myself, and figured I'd save people the trouble of having to do the same. Modded: VIC-X04 "Nybbas" hands down. It must be for a Starsector mod, that mod must have a similarly Starsector > Mods > [0. UAF or "Can I offer you some chocolate cake for WMDs?" - Faction mod Decivilized Recivilized - allows you to do projects on colonies to remove the decivilized modifier . 6a Wow, this is a good mod. Seeker - Unidentified Contact - ship pack I'd also recommend watching playthroughs/videos, or sorting through the mods on the forum. Browse 98 mods for Starsector at Nexus Mods. Download: via Patreon Progressive S-mods adds a fun gameplay loop of getting and using xp on S-mods by battling. It works as you'd expect. You can find the mods in a few places: The discord server The mod index: this lists complete and updated mods that are hosted on the forum in the mods section The modding subforum: this is where in-development mods (like UAF) live until they migrate to the index Hey I was wondering if there are any good mods that aren't listed on the mod index on the forums. S-mod effects only give a slight increase in power or defense to keep it balance. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent playthroughs and found to be reasonably balanced as regards ships and faction behavior (invasions, alliances, etc. Really helps give each ship a little personality. xlsse gpr mgq ppv sotvoiz pgoni afrgj dnnbwks utsbsrf neet