Hoi3 air wing size. Feb 13, 2012 159 236.
Hoi3 air wing size.
Which size air wing should you use for strat bombers.
Hoi3 air wing size Cause if irc there were alot of factors involved in air wing size for fighters and cas. Which Size Wing Is Right for Me?This is Ryan from MACkite, and today I am going to talk about how to select your inflatable wing size. So my question is IF this is to be true, what does this "optimal" mean in terms of mission performance, ace. Does anyone know how to What are your Hearts of iron 3 navy, air, and army unit compositions . I usually go by historical air wing sizes. I've heard that 100 size air wings maximize your ace generation potential. As air groups are now a thing, this shouldn't affects the gameplay It also will not let me merge my air wings so it just auto creates like many different air wings of 100 planes each and then tells me I must select more then one air wing to merge them. 9. Oct 5, 2011 1. -Any heavy aircraft such as strategic bombers or maritime patrol aircraft are set to 12 aircraft. Changes the Air Wing size to be equal to that of a squadron. Naval Bombing with 200 size air wings will lose less planes than 100. prettier graphics does not make this better , #27. Sub Att. 40 2. #4. And with the expectation that this is a way to future improvement. Looks like it is not possible anymore, and to be honest, this is killing me Hearts of Iron 3 Wiki Active Wikis. txt thusly: fullScreen=no borderless=yes Bad news is that windowed screen is perhaps only 25% of screen size. This makes a pretty big difference. I have no idea how to Hearts of Iron 3 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 As far as your complaints. Posted by u/GCNCorp - 27 votes and 27 comments The wing will now have a red border. Oct 20, 2018 110 115. Set the airbase size multiplier to 72, for a maximum airbase size of 720. You have 100% air coverage (i hope) and your Not only is player decision and flexibility completely thrown out the window with fixed wing sizes, but now we have to also organized an extremely bloated air theater feature that provides no benefit and a lot of extra micro to Two advantages of smaller air wings: 1) It's easier to bring them forward when you capture those lvl 1 and 2 airfields, or when your Allies are crowding all the useful airfields in the Hearts of Iron 3 Wiki Active Wikis. This optimal of wings number doesn't change with any other bonuses. Use smaller ones if you want to help more battles. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Aces are really the major difference when considering air wing size. one of the big follies of HoI3 air combat is that intel is For example if the top left says 100 and the bottom left says 120 the wing size is set to 120 but it currently only has 100. r/hoi4. Other than that the forum post you linked is so old I'm pretty certain its from before the original air rework. Cas air wings benefit from being as large as possible, is the same true for strat bombers. MISSION EFFICIENCY - The percentage of planes that can carry out the assigned mission. Upgrade the engines. All other air wing sizes trade evenly. Top 1% Rank by size . There wasn't the possibility of modulate the air wing (also not the divisions as good as HOI4 A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. 4 件のコメント < > Markhans 2022年10月30日 19時48分 update~~ TQ Ambo [作成者] 2020年9月14日 0時12分 @Burner345-BR, hi, this mod is for 1. Therefore, when the unit is made of say 6 wings they fight with -60% each. Members Online. Air wing size? diffrent plane types? -> i am absolutly clueless----- This is a followup to my three other HOI3 Quick Guides: The Quick Guide to HOI3 Offensive and Defensive Combat! The Quick Guide to HOI3 Army Composition! The Quick Guide to HOI3 HQ System! Inside you will learn the basics of naval combat in HOI3, alongside the much more important strategies regarding building effective fleets. Good news is HOI3 will run on modern win10 GPU--GTX2080S that uses HDMI cable to monitor. so for 6 ints in air wing for air combat? and for bombing 4 tacs, 2 escorts, fighter bombers or ints for escorts? Reply reply Top 1% Rank by size . 1000-2000 fighters are enough to fill a lv10 airport. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Even at the cost of losing some efficiency, I think it was the right call. With a wing of 100 it is 100% of the effect on the tooltip. The reason being, after 1 wing, every Wing size = 1 to 5 Wings of 200-400 planes each. Air : SB/SB HOI3 Military FAQ. Since all the airwings are the same size it doesn't have to constantly resize airwings to fit in bases and bog the game down. Really? If AI can't cope with it, you fix the AI, or If there's a balance issue, you fix the balance, NOT removing a feature and limiting flexibility for the player. But this is only one opinion. Air is much more fun to manage now you don't need to worry about min-maxing air wing sizes. UK outnumbers and can put land based air anywhere her local adversaries can and should be able to go a lot heavier on bombers. Air Def. This comes up often. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. You also need to keep them as up to date as possible, and to keep an eye on them to make sure they don't disintegrate. It was a simple click on a button. Romania begins the game with a social liberal government with 90 Neutrality and 70 National Unity. I usually use my light and medium bombers, with twin engine fighter escorts to strategic bomb. My easy air wing trick: When creating a wing, add ONE plane of the type you want (fighter, cas, etc) and then click on the panel showing the number of planes/air wing size. 4) Continue this for each Carrier/Wing you want to deploy. 6. 00 2. -All types of Fighters and CAS are set at 24 aircraft on land. If the enemy doesn't have planes in the sky then INT can ground attack well enough that spending an extra 4/5/6 techs per cycle on bombers simply isn't worth it. For one, air base level is in increments of 100, always has been. The only differences are 1) It has to be in port and 2) It must be the aircraft carrier variant of that aircraft. What air wing size is optimal? I've heard 100 is good because the chances of getting aces is higher, but I've also heard that you should have your fighters in groups of 1000. Top 6% Rank by size . Air Wing size of 100 was an excellent change. Light airframes are 24 aircraft to a squadron. Nov 10, 2022; Add bookmark #2 I tried setting AIR_WING_MAX_SIZE to 50 (from 1000) to find out what it really does. The biggest culprit I’ve found is bomb locks vs. Just roll back your patch if you want to play by old flawed rules. So 1 air wing of 1000 aircraft should perform the same as 10 air wings of 100 aircraft. I've been out of game for sometime, back for new DLCs, and found out that air wing size is locked. 100s vs 200s is a special case because 100s gain xp and the rest don't (even over open sea). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If not, you may have clicked on the number of planes, details about the wing or the ace assignment button. tv/rob_spotThis guide to HOI 3 Their Finest Hour is designed for beginner or intermedi Don't know, but if you find a way, please post it here (I am interested). The way it's handled in the "air. #5. 00 3. The most likely answer is that the new and old planes perform different missions, so are incompatible and cannot be in the same air wing. HOI4 still has drawbacks from HOI3, but you just happen to list a couple things that HOI4 is probably better at handling. 074 203 1. 10 air units really don't draw all THAT much supply, after all, unless you are approaching doomstack proportions. I could only improve my kill ratio by having more wings. The best place to start by opening your production screen, and then clicking on air wing. 6 clicks will take a 100 plane wing to 50 2-wing segments and that will mimic the behavior you are looking for, which is to provide slots for incoming planes and manpower for training. Air wings - don't mix your planes together into wings thinking that adding an INT to your TAC wing will help defend them, it just reduces the effectiveness of both, stick to single plane type wings Fighters best heavy fighters but don't have as much range. Feb 13, 2012 159 236. They should have tested it more. Should I attach interceptors to bombers or send them each At 1938 tech, a basic 3 (2) inf art division has 10k (7k) strength, 43(43) org, 16(13) soft attack and 21 (15) defense. For Italy I don't want all my stuff in one wing. The stacking penalty vs. Also bombers can only pick one target per launch so 10 wings will help 10 battles while 1 wing only helps one battle. For example an air wing with planes only capable of doing air superiority and interception won't be reinforced with fighter bombers also capable of doing cas or logistic strikes. This is the place in the command hierarchy where naval and air units should attach. Make sure techs are up to date (especially that tech that convert's Fighter-Bombers into a better fighter under Air tech folder). 26 Badges. Air Wing Deployment upvotes Air Wing Not Upgrading Diverse aircraft from Carrier Air Wing Two fly in formation above the USS Abraham Lincoln. ) have an Maximum of 10 per Air-Wings. Wing sizes do seem to matter, and I believe it's because there is a detection/encounter chance for each wing operating in an air region. So if you have let's say a fighter ace with 10% bonus speed and a wing of 100 fighters with base speed of 500, you'll get an increased speed of 550. They can’t train while docked, and don’t seem to train while the carrier is running missions/exercising. In HOI2, the CAGS were tied directly to the CVs as their operating air arm. bomb bays. Hi, has the minimum needed to create an air wing been increased? I have fighters and drones in reserve 2 air wings of 100 will out trade 1 air wing of 200. Reply reply Top 1% Rank by size . Larger wing sizes caused faster casualties for both sides. No radar bonus or mission efficiency will increase this. [1] Organized, equipped and trained to conduct modern US Navy carrier air operations while I'm trying to find a way to view especially equipment lost in air exercises, been googling for ages but can't find any up to date information. They need to keep this feature. -Carrier MR fighters are 12 to a squadron on the carrier and 24 on land. bomber wing with 1936 airframes, they do GA, Strat. Then deselect all air units you don't want to merge into your first unit, and then click merge. Remember, air corps cannot be over 4 divisions in size. What would be the ideal air wing size of scout planes to get this maximum value? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A More posts you may like. 2) Shift-Select the air base with the air wings you want to deploy. All planes in an air wing must No, you don't. Deploy a new one and make it only use a specific airplane model via the star icon (specialized air wing). r/hoggit • F-5E, what is the maximum combat range? Increasing max air wing size from 1000 to 2000. I even lost 20 in a single sortie against a small fleet of destroyers. I had 4 carriers with 80 CAS each (so 320 total). Study with Quizlet and memorize flashcards containing terms like What is the principle limitation of PGMs?, Which of the following statements are true concerning the size and composition of CVs and CAWs?, Advantages of PGMs include all but one of the following: and more. In this game mode, supplies It also only really affects one wing of planes: The first wing gets a 5% modifier per radar level before radar tech modifiers, the second wing 1/20th of that and so on. I've been getting into HOI3 a bit lately but my air force seems to be seriously lacking. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long Air wings just always has a size of 100, you can still have your smaller wing size as needed, it will just fill them to 100 over time. Since you generally want to use 3 or 4 stacks of interceptors, the overall effect the radar has is extremely low. Also, any tips about the air warfare aspect of the game will be welcome . Study all the different planes statistics and notice how they interact with each other. Stacking penalty for Increasing max air wing size from 1000 to 2000. That's why they changed it IIRC, people were complaining that the air min-max micro game was a pain in the ass. Reply reply CrossMountain carrier air wings are 10 each if you create them on a carrier. I found that my kill ratio (how many planes I killed for each I lost) stayed mostly the same from wing size 10 to 380. Should work with every other mods. Swedz™ Jun 15, 2017 @ 6:39am The bomber wing size was tested for multiple sizes: - 1 wing of 60 airplanes; - 3 wings of 20 each; - 6 wings of 10; - 12 wings of 5; Just like with ground based fighters and air superiority, the size of the wings does NOT matter in regards to damage output or ship targeting. Airforce I just go 2INT and focus on keeping air superiority. Nov 8, 2022; Add bookmark Freezing air wing size is a patch and not immersive. Maybe have this adjustable in the air doctrine/staff area. I loaded the mod in HoI3, but the map is the same as default HoI3. Reply reply Ceb1302 • Not looked at carrier aircraft due to naval combat being broken for them. It just gets distributed differently. Romania begins the game as a regional power with a somewhat sizeable army for it's size and a good resource situation. "Given the choice, gamers will optimize the fun out of a game". wildlifeluvr. Airforces can be simply organised in separate squadrons of 1 or 2 in a wing according to the type of plane and then attached as necessary to different formations for their (usually The "100 planes" figure is purely arbitrary: it could be 50 or it could be 200, but it's "1 unit of total fighting strength" that matters. I had 100 interwar fighters and when I started producing fighter I, I could open my air wing and see the stats change: 99 interwar fighters 1 fighter I and then after a few minutes: 90 interwar fighters 10 fighter I etc. Stack size depends on country and available IC, but stacks of 3, 4 or 5 is the standard. General. Smaller nations struggling to produce CAS to take advantage of an allies air superiority really struggle because as soon as you deploy a wing it starts sucking up production until it hits 100. 10 45 0. Sea. If you're at the receiving end of airpower, always try to be on the offense - avoid defensive air battles at all cost. The ruling party has a popularity of 21 and an organization of 30. Weren't aces in command of groups of an air wing size and below? Aces can be promoted to commanders of an air fleet but bonuses of an air fleet commander would be different to an ace in a combat role. Build a unit, wait Guys, does the size of the airwing matter? I heard that a wing of 200 is "optimal" and that really shouldnt be using wings of a 1000. For the US I usually use: Fighters / Heavy Fighters: 126 CAS / Tactical Bombers: 96 Realistically if you wanted the BEST you'd go for all air wings of size 10 (fish for aces, maximize ace bonus) Reply reply YanaKaar • Ace bonus downscales with increasing wing sizes, so the smaller the better IF YOU CAN GET ACES. Submod for Millennium Dawn that changes the Air Wing size to be equal to that of a squadron. An air wing may be created only if there are sufficient planes and service manpower available. 404K subscribers in the hoi4 community. tv/71 There is a known issue that I've documented. Sep 27, 2022 @ 11:25am But you can put your special planes and make them only get reinforce with your elite models. A wing of 4 TACs plus a wing of 4 INTs would have about the same supply draw as 2 armor divs plus 2 infantry divs, more or less. Some mods in for example hoi3 had like batallion level combat, which had like 10 times the tiles(as a division is usually 10 battallions, at 38 votes, 10 comments. Republican Spain has the following starting techs in 1936; cavalry level 2-3, militia level 3, infantry level 2, light armor/armored car/anti-tank/anti-air all level 1, artillery level 2, destroyer level 2-3, light cruiser level 2, submarine level 1, heavy cruiser level 2, battleship level 1, agriculture and supply production level 4, infantry warfare/mass This should bring up all of the individual carrier "air bases" for that fleet. 147 votes, 42 comments. Other planes like Bombers and Fighters are fixed size @ 100 per Air wing. You can't edit squadron size, just the number of squadrons on each carrier. HOI4 navy and air is much better, the industrial side isn't much better, and as far leadership points in HOI3, HOI4 divides that up into their own systems for each of the things you listed. so, yes, they were upgrading by themselves - provided production is working well etc. More posts you may like r/paradoxplaza. By the way, I am less than happy with this new feature. The size of an air wing is 100 planes. Originally all wings were usually commanded by a wing commander (equivalent to a lieutenant colonel). There are occasions where the interface lets you select a drop point for the paratrooper division within range (when selecting a province it seems to calculate the distance from the air base), but the transports can't actually be assigned to the air zone that the province is in to carry them there because the range the transport uses is based Set air wing sizes by country, in the oob or country file, according to typical historical practice. Division Template, Ship, Tank, or Aircraft Designer were all meant to give the player flexibility, the very control on in the box where you select the mission buttons, i believe up near top right there is a 'hold air missions' button which puts the wings back on stand by #2. CHECK OUT MY TWITCH CHANNEL FOR MORE HOI 3 CONTENT: https://www. I don't know if efficiency is taken into account when a CV is in an actual naval Put those air units in the same province. r/paradoxplaza If you have 1,000 fighters in a region contesting air superiority with 800 enemy fighters, does it matter whether you keep all your fighters in a 1,000-strong wing, or split it into 5 wings of size 200, or 10 wings of size 100? Does this affect the behavior of air combat? If you are trying to intercept bombers, does the size of your wings matter? From Hearts of Iron 3 Wiki. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Air Att. In these air forces a wing is inferior to a group. From Hearts of Iron 3 Wiki. 586 3. Now, what you should do is use Interceptors for something like a month or two on Air Interception duty over FRIENDLY territories. 00 4. Rikai Second Lieutenant. Due to the convoluted ways land combat works, it's a bit hard to judge division combat performance based on their stats. Each plane exceeding 45 adds a mission penalty of approximately -4. It is simply number or planes vs number of planes. Air wing size has never actually meant anything. Click on the top left number and it brings up a simple interface for changing the size. there is also a 3 additional buttons you can set each individual air wings to: "Reserve Air Wing" allows only outdated planes to reinforce these air wings In WW2 the RAF ran squadrons with 12 aircraft for fighters, but with BBA's new fixed wing size you can drop them in blocks of 100 and that's it. HashMonkey Jun 11, 2018 @ 10:24pm Actually, the absolute amount of bonus stats you get is independent of wing size. Airwings need more permanence. PsychoJantis44. Delete the air wing. Like in the first link, CAS losses are much higher when operating wing sizes of 1000 versus 250 against wings of 1000 carrier_air_wing_size = 10 land_air_wing_size = 10} cas = {sprite = light_plane priority = 2 active = yes type = cas need = { small_plane_cas_airframe = 1 } it is getting similar to the HOI2 and HOI3 models, where you deploy a counter of airwing. For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. Very bad! Click to go to the production tab and fix. Land armies also should attach at this level. What air wing size is optimal for each plane? < > Showing 1-7 of 7 comments . TL;DR all the damage from your wings is summed up and distributed between the enemy wings according to their visibility. Air: shows range of aircraft squadrons and size of airfields Simplified Terrain: tells you ground terrain type in a province. Therefore, within the game files, the database structure remains largely the same, except in a HOI3 savefile you could find that an air wing had two provinces specified - it's airbase and it's current location - while the HOI4 air wing will have the state where the airbase is, and information about the mission assigned to the wing. Members Online Civilian B-1 In HOI3 you have a lot more provinces to work with so you can pull off a much more accurate replication of Fall Gelb and Fall Rot IMO if you combined darkest hour with hoi3 (and reduces the provinces a bit, maybe 25% - in HOI3 there's SO MANY battles) you'd have the perfect WW2 game. But from my experience trying to bomb English channel, all this does is make my naval bombers die faster. No customising air wing size . c) Air-Wings / Air-Squadrons from Volunteers are handled a bit different from that and that can be testet with Germany in the SCW and Japan-Chinese War at best. For Germany for instance I wouldn't want 100 heavies or TACs in the same wing. I upgrade weapons. Report. Reply reply More replies. So I was coming from an air wing size was 2-3 air wings max. 3) Shift-Select the wings you want to deploy to the first carrier then right-click on the carrier you want them to deploy to. I personally prefer 3 wing interceptor units and 2 wing ground attack units, due to how stacking penalties work. (More enemy airfields in range will demand more wings and fighters). Air. This fits with most of the historical squadron/wing sizes, especially when size 2 (capacity 144) is used. The best way to train air wings on a carrier seems to be parking the carrier in a sea zone somewhere and setting the wing to train. Right click on the air base where/if you want them to change base. 79 Badges. CAS should definitely be larger air wings, even 300 - 500 planes, because only 1 CAS airwing can assist in a battle, and you can use something Once you've scrolled down 100 or so lines you'll stop seeing ship names and start seeing air equipment. Planes will only reinforce a given wing if they can Also, if you have land-based fighters operating in the air region, then they can help with achieving air superiority, which somewhat lessens the need for carrier-based fighters. Technology. The air wings have now a priority system for reinforcements like divisions. r/paradoxplaza. As long as there are ships with a higher "weight" those will take This was an AI wing against my 2 INTs in a province with a lvl 5 radar station and an airbase with good bomber targeting and interception bonus. Above in the toolbar where you can make new air groups, split/merge air wings and such. BeauNiddle Lt. More posts you may like r/Stellaris. From World War II onwards, operational flying wings have usually been commanded by group captains 100 is more like a wing (German in range 90 - 120). Surface Det. This will allow you to edit the number of planes you want in the wing and will automatically reinforce the wing up to whatever number you set. Carrier aircraft remain at 10 to a squadron, but have been changed to be 24 when on land. Surface Each air unit beyond the 6th will always net a weaker force. The AW itself can be sent to airbases or carriers (thats the way it is supposed to work) but CAGs can only be sent to Air Wings. IC must constantly be adjusted. Fuel Cons. CAS. Popup Icons. Pre BBA, I usually fitted air wing size depending of the planes type and mission : 5 for transport, 10 for recon, 30 for fighters/cas, 50 for medium bombers, 20 for anything carrier based. They have highest Air Attack of all air units and their high Air Defence and Air Detection attributes make them natural hunters. How do I really load the mod? A: Be careful where you're putting the mods. Air combat is sort of a game of rock, paper, scissors. 200 because every level of airbase is 200 sounds just plain stupid I read a lot of the mechanics behind air combat. The only exception are CAGs (carrier air groups), which only have a -5% stacking penalty. Reply. The stacking penalty is 10% per wing in a unit with a cap at 80%. 15; 3; 1; Reactions: Reply. CAGs cannot be tied directly to the CV anymore but have to be in some kind of Air Wing. 731. 3. A carrier air wing (abbreviated CVW) is an operational naval aviation organization composed of several aircraft squadrons and detachments of various types of fixed-wing and rotary-wing aircraft. Bombers: 5 Per stack allows for Maximum amount of bombers (250), but with a penalty of 40% I usually go for 3 TACs, giving me 210 effective bombers and 30% penalty. The only time that I ever used CAS was to support a naval invasion where I didn't have any other air support. Arieswolf Second Lieutenant. In vanilla, 4 Wings of any type is good strategy to use. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This is the official submod for KR Tech Extension that reduces the average airwing size down from 100 to 24 (12 for strategic bombers, 50 for transport planes & guided missiles - carrier airwings size remained the same but are 24 on land), based on Jax's Squadron Size Air Wings series of HoI4 mod. Other than that it doesn't really matter unless you really care about aces. I like HOI3. This is definitely a right direction to go in, but I feel PDS has taken a step too far in making the Which size air wing should you use for strat bombers. I don't think so. Exceedingly useful. They give different missions so adding or switching between the 2 gives aircraft with different mission availability. Oct 20, 2022 @ 10:22am Recon wings are size 10, not 100. Air Accidents now happens equally fair regardless of how many different air wings you have. Some info about the mechanics: interceptors get a 20% bonus on attack on an intercept or AS mission. I can never even tell if i am actually winning or loosing the war in the air. For air to air battles stacking penalty start with the second wing, for air to land it start with the first wing. AIR_WING_AVERAGE_SIZE and ACE_WING_SIZE but both don't increase the size of air wings. (Thus far I've found that suffices; I usually don't need to order a manual retreat. For smaller countries I Not like, air fleets and that stuff, but their composition it's where I'm confused, specially when getting a new plane to the air wings. Reply reply Darktitan05 The reqson for this is that a single air wing can only perform its mission twice per day, therefore a wing with 1000 planes flys twice per day, while 10 wings of 100 cly 20 missions per day. This is fine with most player designer aircraft since they're in the player mind at creation, but all the starting planes each country gets and the free designs Italy gets from its air tree means things get messy quickly with trying to remember the mission types of all these plane types. IC Wasted!: A little industry icon tell you IC is being wasted. 00 6. An air wing will still require regular manpower, and can still The patch with By Blood Alone locked land-based air wings to 100 planes as the wing size. There's so much territory to cover where I want some basic presence but don't want So I’m coming from HOI3 took me a long time to break-away too addicting lol and just got used to the sprites over the NATO counters which was a big negative to playing HOI4 but now liking the mechanics now, and trying to learn the HOI4. Jun 15, 2017 @ 6:32am Button looks like the no symbol/prohibition sign #3. A place to share content, ask questions and/or talk about the grand strategy game Ive just recently started playing Hoi3 black ice, and im having trouble finding what other people do with there military's. While I appreciate the attempt at optimizations in the area, my first real gripe with the By Blood Alone expansion is with the pre-set air wing size of 100. What do? Reply. Interceptors are squadrons of fast single-seat single-engine aircraft designed to find and shoot down enemy planes. Let's test different air wing compositions for naval Carriers - in Hearts of Iron 4. Plus the usual Naval Detection boosts: Air Superiority, RADAR, Patrol Task Forces, etc. It also seems that the size of the wings for fighters only matters against large wings. More posts you may like r/hoi4. 4% per plane. Better solution would be "HOI3 style" when you let AI handle Air forces Breaking a large air wing into multiple smaller air wings gives you more detection "dice rolls". Unfortunately, air combat was never properly fixed after it was discovered that Toughness and Defensiveness were broken. IIRC it pretty much works the same way as airfields, you create a new air wing. Yeah there are very real logistical and production-based reasons to use smaller air wings, especially in the Pacific as you identified. And the support to the devs for keeping good work The last point isnt really a "problem" per say but in my opinion is a flawed implementation of the current air-wing mechanics. Note that the Semper Fi expansion adds a new, optional game mode called "Arcade" where the entire supply system is circumvented. I like that it automatically makes 100 air wings for quick deployment There was a thread last week about how air damage works. Surface Def. 1936 11. 00 0. To assign wings on missions you can click a wing and then right click somewhere on the map to assign them to that air region. 00 Simple question: is there a way to change the size (number of planes) of air wings? I mean, it's one thing to have 100 fighters in an air wing, but The most annoying part is planes only reinforcing based on mission type constraints now. HOI3 is pretty on rails though Here is my question: I know that 4-5 or so planes is max in a vanilla hoi3 air wings since every unit in a wing gives a -10% penelty, is this the same in Black Ice, or can I just split my 30 interceptors in to 3 groups? I liked it when 3x3 interceptors was a steady air force. In HOI3, we have the Air Wing inbetween that combo. All the bombers join a single land battle (green or red bubble) use a single big wing if you want to annihilate one battle. I usually put 50-strength wings of fighters and naval bombers on each island. Let´s hope that this Mod is an Idea-Giver for the Devs. 237K subscribers in the paradoxplaza community. This is something that happens to me a lot: 2 tac. Bombing, Log. cv_fighter_equipment = { prefix = "" generic = { "Kokutai" } generic_pattern = AIR_WING_NAME_JAP_CARRIER unique = { } } now I've taking this example from the RPM mod, but it works really well People often forget about naval bombing. 1 Naval bomber air wing The system with 100 planes per wing is strange, it's like a mix of old HoI3 when you created whole wing and HoI4 when you deployed planes by number b) all Recon Aircrafts and all Aircraft-Carrier-Planes (CV-Fighter, CV-CAS etc. I don't know if it is a glitch or intentional, but it is set that way for all wings of The 100 air group size is a great fix to the earlier problem of chaotic air group assembly. Carrier air wings deploy in squarons of ten with each hangar module allowing for two squadrons. Imagine you put 50 pure fighters in an air wing and add another 50 fighter-bombers which can also do CAS and logistic strike missions. You will run afoul of repair issues well before you run into supply issues just because of the planes. I love ground combat. thats crazy they only thing more fun in this game over hoi3 is that the naval fights are more fun to watch lol. If you have the IC then 1CV per 5DD can do a lot of work. So yeah aces are the only thing currently affected by wing size. Now, keep in mind that most people end up with two to three wings at some point, so Submod for Cold War Iron Curtain that changes the Air Wing size to be equal to that of a squadron. Mod has been updated so that transport planes are set to 50. Medium, Recon, and Heavy airframes are 12 aircraft to a squadron. firepower for 3 and 4 wing air units (or 2 and 3 wing ground attack units) is about the same, so it comes down to personal preference. So optimal wing size for air to air battles is 5-6 wings and for air to land battles is 4-5 wings. Having CVs in the battle makes sure the air groups will always participate when the can. That leads most MP games to say 100 is the minimum air wing size. Make sure that your not trying to put on the base version of the "naval bombers" (ie there are two version of naval bombers, ones for airfields and one Their wing size is not 100 but 10 so you need 7 wings with 10 aircraft each. Unfortunately Probably suffering a bit larger casualties on the bomber side though. 21 Badges. B. Then click on the unit you want to merge things into. there is a Mod that decrease the Size: Squadron Air Wing Reply reply Top 1% Rank by size . So, one idea I thought of is having an "Air Wing organization" button, which brings up a UI in which you have a slider that controls the number of aircraft assigned to each wing type. I watched an Air force tutorial video from Grisha recently and he recommended Naval bombers be in Air Wing size of 1000 because it means all 1000 will participate. For straight air supremacy or interception missions there is no effect. As Poland fighting off the Germans, I tried many configurations of wing sizes with fighters doing air interception. Lots of complaints hopefully we get some sort of change like 4 set amounts or something like that 10, 25, 50,100. An airwing size of about 100-200 seems to work well. Can be improved by 10% or 15% depending on your choice of Air Doctrine. Twitch. -----I hate air warfare and fleet control. Nevertheless, it is mostly good to have units of a size of 5 or 6 wings, because the damage it takes is spread over more wings and thus the unit can stay in action for a longer time. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described Helicopters & rotorcraft, airships, balloons, paragliders, winged suits and anything that sustains you in the air is acceptable to post here. Air Det. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. There's no RNG in hoping they would "find" the battle. you can still create air wings of 100 with carrier air craft on a normal air base, but if you move them to the carrier it will move in groups of 10. The best way I've found to mitigate the problem has been to ensure that commencement of air battles results in a pop-up message; one quick check and I can see whether the interceptor wing needs its orders cancelled. I'm a new player, but even just before the update I never had an issue merging my air wings. . If theyre fighting over the same region then region size will be the same too. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development While I appreciate the attempt at optimizations in the area, my first real gripe with the By Blood Alone expansion is with the pre-set air wing size of 100. Basically, 100 wing size is the wrong wing size for most countries. ) When you create an air wing you can give it a priority level (like in the reinforcement/upgrade system) that will determine whether it gets experienced pilots or rookies. Putting multiple different air wings up against each other to see which one is the best, does it impact air combat, and what are the reliability losses? The Don't miss cases where an air wing should be in the production queue Limitations. For strategic advice on logistics, visit the Logistics strategy article. This is the best answer until the Each wing should have only 6 planes each of a single type. Does anyone else think not being able to customise air wing size is a major downgrade? While I always used 100 air wings normally, if I was sending air volunteers I would normally have smaller air wings so I could send a mix of fighters and CAS. The perfect air wing size is either 3 or 4 air wings. Stack the Wings into 1 group, and they represent a squadron. As has been said, Aces give max bonus at 10 planes but give full listed bonus at 100 planes. r/Stellaris. A place to share content, ask questions and/or talk about Paradox Interactive It does sound like you might be doing the air war a little wrong. By implementing a system where fighters can destroy others on the ground, it makes air wing positioning more important and adds another layer of macro skill to differentiate players. USA vs JAP might be better 50/50 as a lot of combat will be without land based air cover and both side can muster a lot of carriers. I've also seen my wing of Strats take decent str damage 2%-4% against a massive stack of enemy INTs (14) though some of that may of been AA damage. twitch. Does the 10 size air wing still apply if they're assigned to a land based airfield and given a normal mission? Reply reply So first, how big should the air divisions be?**50. the air wings can be made and deleted at will and changed in size very easily. Only problem you might run into with 1000 size is that not every airport has enough supported airplanes to supply that - which means that their ability to do literally everything goes down, you can see that modifier by hovering over the air wing or something (don't know specifically right now sorry). They should be present in air forces of all countries but usually don't need to See more It doesn't have to consider making air wings smaller instead of moving them, because making them smaller isn't an option any more. Edit settings. -AS Fighters, MR Fighters, STK Fighters, drones , and CAS are set at 24 aircraft. **Yeah, I'm sure you can do the digging to find the ‘magic number’ is in fact 60 (for the math to min/max the capabilities of the air wing) but I like 50 because of its divisible nature. The game should be trying to reinforce to that size, but if you're using the plane designer from the BBA DLC, it's possible you changed the plane missions, so they won't reinforce the wings at game start. Air wings fell like randomly losing org and then just dying. You can create a wing with less than 100 planes, and you can split the wing into as many smaller wings as you like. A squadron in WW2 was usually 12 aircraft though some air forces had 18 as their standard squadron size and squadrons used for some operations could of course be of More small air wings is no longer better than less large air wings. Its actually from 7 days after the game released. A new air wing is deployed from the air base screen. Then shift-drag a box over the province. Speed Range Supply Cons. Yes - I believe so. Carrier Overcrowding is the act of exceeding a carrier's deck size (plane limit) resulting in a penalty to carrier plane missions. txt" file is that each "type" of air wing (Fighter, CAS, NAV, Heavy Fighter, Tac, and Strat bombers) has a size associated with it. Plus since airbases scale up in increments of 200 that means you can always fit in at least two wings, giving you good flexibility. FiestaMasta. If you have 5+ selected, the merge button will not appear. In most Commonwealth air forces, as well as some others, a wing is usually made up of three or four squadrons. I don't know if it is a glitch or intentional, but it is set that way for all wings of -Optimal air wing for each type of plane (again, I dont care about microing them)-True strength and weakness of the doctrines. In BI you need to have each interceptor wing have 8 squadrons. Reply reply Air wing size has a few effects. Hello Folks,After the hot fixes by Paradox and testing: my Air Wing Rebalance Mod (formerly Air Wing AFT BBA Mod) is now available again for Hearts of Iron I Which air wing size will maximize your damage and sink the enemies navy? Does air wing size affect damage output for naval bombers? Which size takes more los HOI4 is not good due to AI placement and teleporting planes which breaks immersion, but the air warfare on HOI3 while immersive is a micromanagement hell, just like the OOB system in thst game Reply reply Top 1% Rank by size . As a role-player, I will also miss the Each Wing represents 100 planes. Jun 28, 2019; This article describes the logistics system in HoI3, focusing on the mechanics of supply depots, the supply network, and supply throughput. The ultimate goal of your Air Force is to support your ground troops in whatever they are trying to accomplish. 200 and 400 size is great to avoid headaches.
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